Holy cow! I played Chocobo’s dungeon for a couple hours last night.. I had so much fun! It is alot easier to control than I had originally thought. Currently my Chocobo is level 15 with a level 4 Whitemage. I have cure, protect, shell, dia, cura, slow.. already.
In addition I was having fun using the little books that you pick up on the mobs. I was poisoning and blinding the mobs along the way. One thing I’ve learned is that it doesn’t auto save for you, so its important to save at intellegent intervals. So far I believe that once you enter a dungeon, you cannot save until you are out of it, so its a good idea to save before you go in. This also comes in handy if you accidentally sell something you didn’t mean to.. just reset and log back into your game and it will put you in the last saved spot – before you sold that all-of-the-sudden-important item… so use it wisely.
I save before I enter every dungeon mostly because if you happen to die, when you get kicked out of the dungeon, you loose all the items you had picked up. So resetting is useful in these instances so that you maybe don’t loose as much gil on items etc..
I also “honed” or upgraded my gear – saddle and talons. You can also use the saving trick in between each attempt to hone, that way if it goes wrong or breaks, then you aren’t out the gil and item.
Once you are able to enter the Guardian of the Flame Dungeon, you can use it to get levels by fighting a few levels of mobs, then escaping the dungeon to sell items, rinse.. lather.. repeat. This can help you be a little more prepared for some of the other regular memory dungeons. Although there are some memory dungeons where preparation is not going to help you as you can be level capped, blinded, have other afflictions , and possibly all your items put in your storage before entry, so don’t get too comfortable .. lol!
Overall so far, I really enjoy this game on its own merits.. not just as a distraction.. hehe.. 🙂