Just a list.. skills & spells mentioned so far that I’m interested in trying out..
Disciples of Magic:
All abilities listed.. main
Punishing Barbs – Channel your pain to an enemy, redirecting a portion of damage dealt to you back to its source.
Dark Seal – Focus your mental energies, increasing the accuracy of your next cast.
Disciples of War:
Chameleon – Blend in with your surroundings, consuming TP to reduce enmity.
Quickstride – Quicken your stride, increasing movement speed by.
Collusion – Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the enemy.
Comrade in Arms – Bolster morale, consuming TP to place an enfeebling effect on the target which grants attacking party members enhanced TP generation.
Disorient – Flick dust, sand, or soil at an enemy, reducing the target’s evasion. Effect may stack up to three times.
Defender – Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while in steadfast stance.
Featherfoot – Tread lightly, increasing evasion. Effect fades after evading an attack.