RE: “Fatigue” in FFXIV – If you don’t know what I mean, take a look at this article.
It seems that so many people are up in arms about a “fatigue” (threshold) system being implemented in FFXIV, but I think there is a huge point that is being missed.
This game is not FFXI 2.0! For 8 years, we have been used to the standard, in which the goal seemed to play a “job” to its max, and then start all over again with something else.
SE has said it over and over – “classes” and “jobs” aren’t the same. That is why I think they have made the distinction. Its in an effort to have people be creative enough to really utilize the freedom and opportunities the system allows.
Using FFXI terms to explain, Imagine you are a Bluemage with your set amount of blue magic points you can spend to equip spells. As you grow, more points become available, and more spells / abilities can be equipped. This time though imagine that instead of only being able to equip “blue magic”, now you have access to a wide variety of spells & skills that you’ve earned from all your other adventures trying out different classes. “Classes” may specialize in a certain area, but they are no longer limited by their class. Characters are now only limited by your total experience. If you focus too intently, you may actually miss out on some really great set-ups. This is so much more flexible than having a single “subjob”. This is basically a description of how FFXIV works.
My understanding is that this “fatigue” doesn’t follow you into the next class you change into. If you reach a threshold on one class, then change your class and work on something else for awhile, you will again be able to gain the max possible points. Your “fatigue” or threshold timers from the original class continue to count down in the background.
It may help more casual players to have some decent results (which is good), but in all honestly (just like before), the more time you put into it, the more you will get out of it. I’ll explain…
The Threshold or “Fatigue” system could really prove to benefit avid gamers even moreso than casual ones. This is because honestly it guides avid players to switch classes off and on, adding skills and spells they wouldn’t have normally had if they focused only on a certain class. Avid players would end up having better, more rounded characters, with more at their disposal. You will be building the repertoire of your character. Gathering skills from different “classes” to create your own unique role, really making you stronger.
I think some people are scared of the freedom. They are scared of not having set rules.. set play styles. The way FFXI worked is so ingrained in many that they complain at the prospect of not just grinding their way through like usual on a single “job” or “class”. It is their inclination is to want to just play a single “class” as high as they can get, as quickly as they can get, viewing that as being the way to be the strongest or most elite.
FFXIV is something new and different. We aren’t going to be able to “cut and paste” our old tactics into this game, and I’m actually thankful for that. We will need to put some thought into what we want and how we play, and I think that is exciting. Its not punishing, its challenging the player to think outside of what they are used to and become better. That seems far more fun to me.