I’m starting to worry that people are starting to get too comfortable in playing that they are not voicing their suggestions directly to Square Enix. I realize its much easier to complain in forums, but I encourage everyone to cut to the chase and report their ideas/suggestions/frustrations directly to Square Enix on their website. Now is probably a really good time with the new members of SE’s team openly asking for feedback. Complete that survey they issued, and report anything else to official feedback page.
If you don’t have that URL, it is: http://support.na.square-enix.com/contacttop.php?id=902&la=1 (North America Accounts)
if you are in another zone, go to www.finalfantasyxiv.com, select your zone, click in the top left hand corner where it says “Support”, then finally click on “Contact”. From this page you can issue your feedback.
We all want this to be the best game it can, so just do it. Now is not the time to be lackadaisical, don’t just chalk things up as “The way it works”. Give them all the reasonable information you can so that they can make the decisions that will improve this game for everyone.
I used this link last night after finding a newly discovered gripe of my own.
My Hubby and I are pretty casual players, and generally duo when we play. We simply haven’t done a lot of bigger party things yet, as we are still trying to meet new friends here. In the last couple weeks I had actually participated in a few leve parties with a new LS when my hubby wasn’t available to play. Even then though, as a caster that tends to focus mostly on keeping party members healed and I still hadn’t come across this situation before last night.
A group of LS members from the new LS’s were out actually doing rank 20 leves, and asked if we wanted to join them. We said sure, as we don’t get the opportunity that often. We started doing one, and my hubby accidentally targeted the leve mob that was next to the one the rest of the group was fighting. We didn’t think nothing of it, and he just took it out. A couple people mentioned that the skill points off that one was bad, and one of the members told my hubby to “focus” and to “not attack something until the whole group was there.”
We were both a little confused by the statement, but OK, he wouldn’t fight anything till everyone was there. So the next time he waited for the group to start fighting first. As he stood there, he got aggro’d by one of the leve imps that was right next to the group. This particular imp, of course, wasn’t the one that the group jumped to claim.
It started casting on him pretty heavily, so he started fighting back, which seemed to make sense at least to me. When it was done, a particular member seemed pretty frustrated with him and finally said, (what could have been mentioned the first time),that if you fight a mob, and its name doesn’t turn red, that you get little or no skill points.
Duo-ing, this had never come up before, and playing as casually as we do, we just didn’t know. It was kind of frustrating as I’m constantly trying to get him to play more often with other people. When there are odd game-mechanics that people get upset over, its gets harder to encourage new players to branch out.
Frustration wasn’t even so much at dealing with the person’s comments, we understood they were frustrated, and quite honestly, he/we just didn’t know. What was frustrating to me however was that it works that way to begin with. It just doesn’t make sense to me that if it is a mob that is specifically associated with the leve your group is working on, why it doesn’t get claimed automatically if a team member touches it. It’s not like anyone outside the party could have fought it anyway. Is there some logic I’m missing?
So this morning I sent in a suggestion for them to look into it.
Here is what I sent:
Re: Party Play and claimed mobs
Something that is frustrating is that when you are in a party for Behest, or a leve party, If a secondary leve mob starts attacking a party member before your team is done with the current claimed one, and they defeat the secondary mob, then the skill points awarded gets lowered if the mob’s name didn’t turn red. This is really frustrating to the team and is hard to understand why this would be the case.
I could maybe understand if it was a non-leve associated mob, and you were trying to discourage parties from killing everything in an area, but when the mob is part of the actual leve or behest your team is participating in, then any and all mobs that are attacked should be marked as claimed (red). If your computer struggles at all, with bigger groups, it becomes harder to target the exact mob in the middle of a bunch of characters. If you play with a game pad, it is even tougher.
You definitely shouldn’t get reprimanded for attacking a current leve mob that is attacking you already. It doesn’t make sense to make the party member just cure themselves somehow until the rest of the team is able to claim the one that is hitting the player. Then if someone claims a different one and not the one that is hitting the team member, its can become a real problem and makes the experience less fun.
They either stand there and take it without attacking back (which makes it less fun for the player), or they take out the offending mob and get reprimanded by their team because the SP was lowered (which makes it less fun for all the members of the team, including the player that was being attacked).
Please Please look into this.
Thank you for your time!
Feedback is welcome on this post, (as long as it is respectful.. I’m a casual player, so don’t flame me for not knowing everything, that is why I’m asking, so I can learn).
I would like to learn though, and want to understand why this game-mechanic makes sense, if it does to anyone.