This morning I sat at my computer and was excited to see a new interview from Famitsu with Naoki Yoshida, FFXIV’s new producer and director. As I read though, the whole thing became more and more worrisome. Especially when I got to this one:
– In the survey, you ask what content players would like to see added. One of the options is an auction house, which seems quite specific. What was your aim with this question?
Yoshida: The auction house is a system that was implemented in Final Fantasy XI. This is something I haven’t revealed before, but I believe we focused too much on FFXIV being different from FFXI. As a key to having a vibrant economy, there should exist a system for players that is easy to use. If that means an auction house, then shouldn’t we work aggressively to implement it? Making everything original isn’t necessarily correct, I think.
This last statement makes me kind of sad. Now I know this statement could be taken a couple different ways I guess, and I guess I could be taking this wrong. But I think I disagree a little here. Originality is what sets things apart. I’d rather have something new and creative to play, rather than just re-skinning the old staple. I do actually believe you can look at old ways to create new and different ways to do things and accomplish the same goal without just copying and pasting from something else. I’d hate to see them slink back to just doing what has always been done. I’m not sure that is what he meant to insinuate here, but it has made me worry about the future of FFXIV. Given, I really enjoyed FFXI, however I was really truly looking for a whole new adventure this time around. I’m so afraid now that instead of using the creative thinking that was put into it originally as a starting point, instead of molding it to work better, I’m really afraid that we are going to see the creativity stripped away a little at a time until we just have FFXI-2, instead of FFXIV.
First off, the “Auction house” fix seems so easy to me. FFXIV doesn’t need an “Auction House” like in FFXI, it just needs the Market Wards to work smarter. We don’t need a second system. It could be a relatively easy fix.
For example –
A player could enter an empty market ward with stands. Player would ring the bell at a stand and select the item they want to search for. The player would then get a window with a list of retainers and pricing. The player would select the Retainer they want to purchase from, and that retainer only would appear behind the stand counter. The transaction would be made, and the retainer would leave when dismissed.
This scenario would alleviate a few problems:
- Players wouldn’t have to work so hard to figure out which ward to place their retainer in when they have multiple kinds of items up for sale.
- Not as many NPC’s standing around causing lag for players.
- Quick and easy to use, letting people spend less time searching and more time playing.
- If access was given in any city to all retainers that sell a specific item, regardless of the retainer’s original location, then there wouldn’t be dead markets in zones. Also people would not have to waste more time and anima teleporting to different cities.
On the Repair Note: They could even keep the “Repair” Ward. Players could select their Disciple of the Hand Class and rank when they enter, and it would populate with only retainers that you were able to fix their items.
Auction Houses in FFXI were rather annoying to me. I hated trying to guess what something was actually being sold for. I also hated how easy it was to accidentally pay way too much for something, and hated how easily it was used by RMT. I think allowing pricing to be upfront and honest is much preferable, and I like that about FFXIV. I hope it remains after they make their changes…
I hope we will still have a unique and different MMO, with new ideas and fun systems on our hands when everything is said and done.