This morning on Lodestone was a “Letter from the Producer”
Below is the Feedback I submitted to Square Enix earlier today..
been sending feedback in so often lately, that I hope I’m not annoying them, if they even see it.. ^^
Thank you so much for choosing to communicate more with the player base!
In reading the letter from the producer, I wanted to just give the following feedback.
Quests: I am so thankful you will be implementing more quests and quest lines. This is very exciting and should help people feel more immersed into Eorzea.
UI: Again, Thanks for working to make navigation and menus run smoother. The little things can help so much as far as enjoyment is concerned.
- My only request as far as the UI change section is concerned is that if “jumping” does end up being implemented, please do it in such a way that doesn’t detract or comprise the integrity of the game. Personally, I’ve played other MMO’s that had “jumping”, and it can get pretty obnoxious. I don’t care for it, and don’t really see it as fitting in with Final Fantasy, but if you feel its necessary, please at least make the animation classy, or so that your character would only do it if they were trying to get over an obstacle.
- Minimap – would be nice to be able to mark a place on your map, then have an arrow similar to the leve quest arrows show up on your map. Maybe this is part of what you are looking into already. Also would love to be able to have personal markers on my map. Useful to mark hidden entrances and such.
- Targeting – would be nice to have friendly spells always cycle through party members first, before targeting non-party players. Would be nice to be able to target behind you like you could in FFXI. Would be wonderful to have a have AoE defaults be different for friendly and aggressive spells. (Like have cures set on AoE by default, while Fire II set to single target by default).
Guild leves: Would love to have a command that would tell you when guild leves are renewed! Thank you!.
- Suggestion – A request I’d like to add is that guild leves for crafting be organized better, and that you would not have to hunt down leves that are appropriate for your rank. Its frustrating to have to travel to all three cities in order to find a just a couple leves that are at my rank. It wastes time running, and/or anima, just to check and possibly find out that you maybe get one or two available. I kind of wish that leves that were too low to be worthwhile, would no longer show up. That you could pick a rank range of leves to select from, or alternatively, that you used a similar star difficulty system to let the players pick the rank of their leves. That way I’d always be assured to actually have available leves that were appropriate to my rank.
Items, Synthesis, & Gathering: Stack sizes to 99 – Thank you!, Lowering the rate that things deteriorate – Big Thank you! Gear Rank Requirements – I would love this actually!
- I don’t mind being able to equip something to see what it looks like, but its hard for people to understand the pros and cons of wearing gear their optimal rank. It would be nice if there was an obvious indicator to let you know that wearing rank 38 gear at rank 8, is not actually beneficial. It would be grand to have some tutorial on understanding exactly what “optimal rank” means for your gear. Having something nice to work up to is a great motivator too.
- Side note, Please don’t forget the crafters. Please continue to make them important to the game as well. They could use some attention in balancing the recipes. It always seems that when you go to make a recipe your rank, there is almost always at least one ingredient that seems to be too high for the synth. It seems odd to be able to make cotton tunics before you can successfully make cotton cloth.
Market Areas: Personally would just like the Market Wards to be more stable, and more simple.
- I’ve submitted an idea for this recently already (sorry to repeat) but seems like it could be beneficial to have Auction House like aspects added to the Market Ward system, without the need to an add an actual Auction House. Have the market wards just be stands where we search for an item. Player would get a list of the retainers selling that item with pricing; Player would select retainer they want to buy from, and that retainer only would appear at the stand. Transaction would be made, dismiss the retainer. Retainers could be called from any city at any ward. This would minimize dead markets like is currently the case in Gridania on my server as people seem to only sell reliably in Ul’dah.
Battle System: Things mentioned sound very good! Hopefully the “Changes to claiming/engaging enemies” will address the issue where leve specific mobs don’t get claimed by your party.
- Would love to see different ranks of Notorious Monsters implemented, so that some of the lower levels can enjoy an NM occasionally too.
- Hoping that “Changes to actions for Disciplines of War & Magic classes” pertains to some of the animations for the spells and abilities, so that they are a bit more than just squatting or holding your weapon to your chest to cast. I kind of miss animations like Stoneskin from FFXI, and how spells looked different and grander with each tier.
“Changes to class names…Possible introduction of traditional names such as paladin, monk, white mage, etc”
- Personally I don’t like this one so much. I understand the idea, but honestly I think it would only serve to limit what people where “allowed to do” in parties. It encourages elitists to decide how everyone should play and throws us back into a cookie-cutter mentality. One of the draws for FFXIV was the freedom to create your role.
- Someone else recently posted a great idea for this. Instead of having “Whitemage” be a class in itself, maybe it could be a title that was achieved somehow. Maybe it would be dependent on a combination of skills that you equip, or maybe it would be a trait you purchase with guild marks, or even a reward title or trait that you gain from doing a quest line individually that lets you shine as individual that can exhibit that skill. I’d love to be able to still accomplish something on my own that would allow me to gain it as a title. That sounds far more interesting to me. Let the original jobs be a title that is worked for rather than just a class or job.
- Would love to further understand this aspect of the game. I am still kind of confused as to what “Company” actually means to a player.
Final Note: I definitely encourage some more options to work together as a team, however please continue to strive to balance it in such a way that people with not as much time have the opportunity to still be successful. Please don’t go back to requiring a party set up for things to be accomplished. Please allow casual players to be able to still experience storylines and accomplish goals on their own. I believe that this is one of the bright points that FFXIV offers, is the ability to take pride in your character for what it can do as an individual, as well as what it can do in party, and to have those merits be on equal ground.
As always thank you for your time and effort into making this something great.