So… I’ve been pretty quiet, and I apologize for that.. not that I think anyone out there is sitting there anxiously awaiting my posts.. lol, but you know.
So I’ve kind of reached a builders block in Minecraft, I have lots of ideas, but the ability to implement them seems to elude me, so I get discouraged. I’ve been scouring plugins on Bukkit.org, trying to find something that will work and make things a bit more interesting, things that I can suggest to the admins. Mostly looking for things that would allow for quests and such to work correctly. Blind and I have built this huge castle / dungeon area think its pretty cool, but the mechanisms for the mobs to spawn are not functioning properly at all, I’ve even asked people who are far better at redstone circuits to see if that would be a solutions, but it isn’t working right so progress has screamed to a halt.
Because its summer, its been quiet on the server anyway, so maybe we’ll have it figured out before more people start having time to login again. Its really weird how the server experiences these waves of participation, but it does seem to be a cycle. People come and go, and new ones come and go. At some point we will have things implemented and it will be more interesting to login, and that will help too.
So, I was able to convince one of my minecraft friends to come try out FFXIV with me. I’ve got to play with him a few times, and its been really fun since the last update. The conjurer is now more in line with becoming “whitemage” which to me is what I had always imagined. Its lead to some people being all frustrated because they had leveled Thaumaturge thinking it would be main healer. They cited since Thaumaturge was always exploring the balance between life and death, that it should have been. I don’t agree since all the lore I’ve read and the Thm’s I’ve dealt with in cutscenes and in the storyline have been more on the dark end. I never could imagine having the main healer be so involved with death and darker aspects like draining attributes… no Thaumaturge has always seemed more like a mix of Redmage and magic centered DarkKnight to me. Anywho….
I’ve really enjoyed myself though. In the last week, Katella has done the “Together we Stand” where you and your path companion go save a Sylph podling. Anyone else adore the Sylphs? They are so cute, but are reported to be such trouble at times (though I haven’t seen it so far). It was neat to have my path companion Gunnar be along. We spirited the podling away as was asked and received a reward for it that actually raised me to a rank 26 conjurer.
I also cashed in some faction points and did a faction leve with the assistance of Blindrage (convinced him to come help me and then he got kicked at the end of it, so didn’t get his points.. >< ) I ended up with a pair of Onion Patterns (shoes) and the 600 more conjurers guild marks that I needed to be able to purchase my first guild mark ability. I chose fast cast and promptly equipped it. 🙂 Even better, after doing so, I actually did notice a slight speed increase in my casting, so huzzah!
I then decided to visit the Adder’s Nest in Gridania to see what the Grand Company quests were all about. The initial one I received was called “Breaking the Seals”. I was sent out at first to ask a Ul’dahn thaumaturge to leave the woods, as it was percieved that they were casting curses on some trees in the woods. Upon meeting the Thaumaturge, the plot thickened (not surprising… which I really appreciate actually) and come to find out she is actually after another who is out placing seals on these trees, and she is just trying to remove them. (Story is more detailed, but I’ll leave it for you to experience). She sends you out to capture the one she is after, and you end up fighting his drake familiar. Music for that fight seemed very familiar almost old school FF type and I thought it was actually a fun fight. When you finish Papalymo comes behind you and lets you in on more information.
In other news, I rightly should have reported it last week, especially since it is coming to an end it seems. Upon Blindrage’s urging, I tried out Rift. To me, its very World of Warcraft-like, only with better graphics it would seem. It was alright, the part I enjoyed the most was the actual “Rifts”. I really like how everyone in a zone (even the native animals) come together to fight the Rifts and push them back. I find myself kind of glazing over the kill x mob and collect y item type quests, but it was ok. Blind’s attention has turned to now wanting to try WoW’s Cataclysm, so we will likely be canceling the Rift accounts.
Whats hard for me with this one is that I like to develop a single character, and while they have some interesting things going on with the ability to have multiple soul trees, I can’t seem to get into it. Its almost like there is too much involved, and its a bit overwhelming when trying to figure out what you want your main role to be. So many soul trees make it very flexible, but there are so many different classes under a single header, and many have similar features, its a whole lot to weed through very quickly. There is no changing your mind that I can see, you can’t unlearn a tree, so if you pick a wrong one, you’re stuck with it till you amass a high enough level or money or both to purchase another tree. I kind of get lost in their details which is silly because maybe many think FFXIV has a lot of details to take into consideration. I don’t know.. its just not a great fit. Its entertaining, but I don’t love it.
Blind keeps making new combinations, and wanting me to make characters to play along with him, so I’ve done all the beginning quests like 4 times on 4 different characters. I’m realizing our play styles are so much different. I like to progress to higher levels in games, not do the same things over and over and over again. He on the other hand can’t make a decision about even the beginning aspects of the game, so he deletes and re-creates over and over and over again till he’s so familiar with the quests that he can do them in his sleep, at which he gets bored with it, sometimes never even reaching a level to participate in the more fun aspects of a game.