So this past week was the Japan Expo which gave opportunity for another interview with FFXIV Producer Naoki Yoshida. For the full interview click the link in the heading. Here in my post I’m going to just pull out a few tidbits to discuss.
Character growth flow in 2.0 –
Yoshida : Actually the reps are posting about it on the forums, but we are trying to have the best leveling features, and for 2.0 it is going to be quite different from the current leveling system……… for the 2.0 version I want to make sure once you complete contents, you will get the key to level up your character, so completing content is a key to leveling up in 2.0 version….. not like at the moment where you have to do monster camping or farming, that’s not going to work in 2.0.”
What exactly is Dalamud bringing? I think in 2.0 we may be witnessing a complete overhaul in how FFXIV will be played. With storyline based leveling, mindless powerleveling parties may actually become a part of the past and people may find a little more attachment to thier characters that they themselves have put work into. I am for this notion, because seriously who likes powerleveling or being power leveled? Its just not fun or enjoyable to me.
The possible potential downfall I can see is that when deciding to level a different class, if the main storyline questing is already complete for your character, does this mean that the other classes are going to be painfully slow? Yoshida at E3 though had actually made a comment about that not being the case, leveling might even be quicker.. so what does that mean to us?
My hope actually is that they split out each class and give each one its own unique and rewarding quest line rich with story with which to “level up.” Depending on how they do this it could serve to be a very good change for the game.
The thing I’ve noticed with this game is that for me once the “leveling” was out of the way on a class I actually enjoy playing, that is where the game got far more enjoyable for me. The freedom to then focus on the content that is available, and being able to actually help my wonderful LS members has made the game come alive for me.
Maybe with leveling becoming something that happens as you go along in your character’s life, rather than being the focus of your character’s life….. maybe that will enable a feeling of freedom at lower levels to enjoy the experiences you are having right now instead of just “pushing through” … just a thought.
Time will tell, and it will be here before you know it with Alpha starting in September/October of this year… just a few short months away.So far I’ve loved all the changes Yoshida has made to the existing game, despite the fact that sometimes his initial statements make me worry, so far it has all turned out alright. I get tons of enjoyment out of the changes that have been made, and I am lucky to have an awesome Linkshell community that I want to continue to be active and social in.