Today, first day of Spring 2024, anniversary of the birth of my youngest son, I ended up getting my “Layaway” mount! 100 tokens in hand, took me first to Radz-at-han to turn in for my mount from running Zeromus EX those minimal 50 times. Acquiring this long awaited one, gave me access to pick up my final Endwalker Primal completion mount, so off I went to Old Sharlayan to speak with Singingway.
After some consulting with Singingway, and the Wandering Minstrel, I received my final primal mount from Endwalker!
Quest: 6.5 Main Scenario Questline (1/7) ** Pre-Requirements: Battle Class level 90 Complete Main Scenario Quest “The Dark Throne”” Entry Quest: Seeking the Light (Patch 5.5) Quest NPC: Varshahn Location: Radz-at-Han (X:4.4 Y:9.8)
Quest: 6.55 Main Scenario Questline (1/3) ** Pre-Requirements: Battle Class level 90 Complete Main Scenario Quest “Growing Light”” Entry Quest: When One Door Closes.. (Patch 5.55) Quest NPC: Varshahn Location: Radz-at-Han (X:4.4 Y:9.8)
Dungeon Unlock Quests
Dungeon: The Lunar Subterrane Pre-Requirements: Battle Class level 90, ilvl 620 Complete Main Scenario 6.5 Quest #3 “Back to Action” Entry Quest: Down in the Dark (6.5 MSQ #4) Quest NPC: Varshahn Location: The Red Moon (X: 6.1 Y: 3.5
Variant Dungeon: The Aloalo Island (released 6.51) Pre-Requirements: Battle Class 90, ilvl 605, Spoke w/ Osmon in Old Sharlayan (X:11.9 Y:13.3), Complete Quest “”A Satrap’s Duty” Entry Quest: Stranger from Paradise Quest NPC: Shallow Moor Location: Old Sharlayan (X:12.0 Y:13.3)
Criterion Dungeon: Another Aloalo Island (released 6.51) Pre-Requirements: Battle Class 90, ilvl 640, Complete Quests “Endwalker” and “???” Quest NPC: Osmon Location: Old Sharlayan (X:11.9 Y:13.3)
Trial Unlock Quests
Trial: The Gilded Araya (Asura) (released 6.55) Pre-Requirements: Battle Class level 90, ilvl 625 Complete Hildebrandt “Of Duplicity & Duplication” Entry Quest: Gentlemen at Heart Quest NPC: Godbert Location: Thavnair (X:22, Y:34)
Trial:The Abyssal Fracture (Zeromus) Pre-Requirements: Battle Class level 90, ilvl 625 Complete Main Scenario 6.5 Quest #?? “???” Entry Quest: Down in the Dark (6.5 MSQ #4) Quest NPC: Varshahn Location: The Red Moon (X: 6.1 Y: 3.5
Extreme Trial: The Abyssal Fracture (Zeromus Extreme) Pre-Requirements: Battle Class level 90, ilvl 640 Complete Main Scenario 6.5 Quest “–??–“ Completion of Quest: Down in the Dark (6.5 MSQ #4) Quest NPC: Wandering Minstrel Location: Old Sharlayan (X:12.7 Y:14.2) Totem Exchange NPC: Nesvaaz in Radz-at-Han (X:10.6 Y:10.0).
Unreal Trial: The Singularity Reactor (Thordan) Pre-Requirements: Battle Class level 90, ilvl 565 Complete “Endwalker” & “—“ Entry Quest: The Fantastic Mr Faux Quest NPC: Painfully Ishgardian Man Location: Idyllshire (X:7.0 Y:5.9)
Raid Unlock Quests
Alliance Raid (24 Man): Myths of the Realm: Thaleia (1/?) ** Pre-Requirements: Battle Class level 90, ilvl 625 Complete Chronicles of a New Era quest “The Secret of the Twelve.” Entry Quest: The Heart of the Myth Quest NPC: Deryk Location: Mor Dhona (X: 23.9 Y: 9.1)
Other Side Quests
Quest: Island Sanctuary Expansion ** Pre-Requirements: Complete “An Ideal Marriage” and make a certain level of progress in enhancing their island sanctuary. Entry Quest: The Sweetest Thing Quest NPC: Curious Courier Location: Unnamed Island (X:12.4 Y:28.7) Quest: Tataru’s Grand Endeavor (released 6.55) Pre-Requirements: Complete “Growing Light,” and quest “Soaring Profits,” “An Auspicious Opportunity,” and “Forever in Our Hearts” Entry Quest: Treasured Bonds Quest NPC: Mehdjina Location: Old Sharlayan (X:11.8 Y:9.8)
Hildebrandt Quest: Somehow Further Hildebrandt Adventurers (1/?) (released 6.55) Pre-Requirements: Battle Class level 90, MSQ “Endwalker” & the quest “Not from Around Here.” Entry Quest: of Duplicity and Duplication Quest NPC: Delion Location: Radz-at-Han (X:11.4 Y:11.5)
Relic Quest: Manderville Weapon Quests (1/?) (released 6.55) Pre-Requirements: Battle Class level 90, MSQ “Endwalker” & the quest “Gentlemen at Heart” and “A Spirited Reforging.” Entry Quest: Resonating with Perfection Quest NPC: Gerolt Location: Radz-at-Han (X:12.0 Y:7.1)
Relic Tool Quest: Splendorous Tools (1/4) (released 6.51) Pre-Requirements: MSQ “Endwalker” & the quest “La Vie Mowen.”, have access to the Boutique for Splendors by talking to Mowen in Eulmore (X:11.4 Y:10.7). Entry Quest: Dance Like Mowen Is Watching Quest NPC: Grenoldt Location: The Crystarium (X:10.5 Y:7.7)
Custom Delivery Quest: Margrat (1/2) Pre-Requirements: Level 80 hand or land, and the quest “”Go West, Craftsman,” and MSQ “Going Haam” Entry Quest: A Request of One’s Own Quest NPC: Theopauldin Location: Old Sharlayan (X:13.8 Y:15.0)
Tribal Alliance Quest: Endwalker Tribal Alliance Pre-Requirements: completed quests “The Hippo riders”, “Life, the Universe, and Coffee Beans”, and “Dreams Come True” Entry Quest: Dinner and a Show Quest NPC: Jammingway Location: Ultima Thule (X:27.5 Y:24.5)
Expansion Mount Quest: Endwalker Trial Completion Mount Pre-Requirements: Obtained: Lynx of Eternal Darkness, Divine Light, Bluefeather Lynx, Imperious Wind, Righteous Fire, Fallen Shadow, and Abyssal Grief mounts. and the main quest “The Abyssal Fracture” Entry Quest: Wings of Hope Quest NPC: Singingway Location: Old Sharlayan (X:11.5 Y:10.3) *Patch 6.58 the final Endwalker Primal mount is available to trade for tokens.
Other Notes:
6.58 brings access to the 660 Augmented token of Comedy weapon in Radz-at-han from trading in the 24 man coins for the solvent.
New Hairstyles for Hrothgar & Viera, New mounts, new minions, new fashion accessory, furnishings & other crafted items
New items obtainable via retainer ventures
If you don’t have enough currency to purchase an item, it will be greyed out
Teleport destination tabs can now be sorted by region or by expansion
Annoying. Are people really this clueless to this game cycle still? We’re ending #6 now. Endwalker was great, post EW is fine for the phase it is – ending what was and moving the story on. People really forget how this goes? Its amazing how people feel like they want to complain about EVERYTHING and just decide everything is/was awful when a few months back even people were singing praises often with it being placed 1st or 2nd in people’s reported hierarchy’s of favorite expansions. Its annoying how fickle we become, and how our stories change just because someone else wants to complain.
Devils Advocate – I guess maybe because so many jumped onboard later, they don’t understand the flow because they worked through 3 expansions in one go and didn’t experience all of the expansions in real time. Still, as someone who had…. its rather annoying to listen to. The game is not supposed to be your life, just a fun hobby.
You’re lonely? and that is SE’s fault because they didn’t provide enough diverse content to keep your friends logged in 100% of the time so they are still available to you?
This is the feeling I get from watching some of these “Influencers” videos right now. Maybe you should instead of relying on the game to gather people for you…. maybe you should reach out to people yourself? Actually build real friendships and connections with people, and invest a little more in others??
Its super easy when new expansions come out, everyone is excited, everyone has new goals, there is new story to experience, new places to explore. Its simple to get people together and feel “social” however you have to understand that in reality the game is doing a good chunk of the work for you.
You complaining in essence that you are lonely now because the game isn’t good enough so enough people aren’t logged in constantly, I’m sorry but all that means is that your social crutch has been used up. So now it falls to you to put any effort outside of the game to maintain those “friendships”. In reality if you aren’t willing, then they weren’t actual friendships in the first place.
An “Influencers” reported experience is not everyone’s experience (honestly sometimes isn’t even their own). You’ve got to understand that their whole thing has a monetary end, and based on how creative they are with what situations they put together to film, that it matters more to them how many “clicks” and “views” they get. Psychologically speaking, negatives get them more attention. When they are having time manufacturing interesting content, they will either move on or lay blame to get those views. Honestly blaming the game that you claim to love… is the easy way out. Reality is that people pay attention more to negatives than positives. Think of the news right? There is an actual reason for the “magic ratio”, where it takes more positive experiences to offset any one negative one. Attention is attention, lets be real.
While people don’t like to admit it, especially in this day and age, people get a bit of an adrenaline hit from being inflamed. From becoming mad or being unhappy at something or with someone. While we like to blame society for using this tactic to influence us, or make money off of us, at some point we should be thinking a little more about why we personally are getting so charged so easily? Why we are allowing this source of manipulation to occur in ourselves. (This is a bit off topic – but I hope you get the point of what I’m trying to say)
I say all of this mostly as both someone who has played in real-time from the beginning, who has seen these “The game is dying”, “this expansion was awful” videos between each expansion…. and yet still observed all the hype and excitement in others (and myself) when the next one came out.
I’ve seen people focus a little to much on the game and not keep it as what it is, and become burnt, because they themselves aren’t being reasonable and treating the game as it should be. I’ve seen people use the game in ways that are unrealistic.
I’ve made some amazing friends in game, that we reach out to each other outside of the game quite often, ones that I consider to be real friends, and family, alternatively, I’ve also had some “friends” in game that ended up just being “topical acquaintances” (which is honestly fine too, as long as you aren’t lying to yourself about those relationships).
What I’m saying I guess… is that I’m getting old… lol… I’ve seen a bit in this community now. I just hope at some point, people will dig through their own experiences a bit more, and be a bit more realistic about what they see. This game isn’t meant to do some needed things for you. If you are unhappy… there could be a bit more to that than “They aren’t providing me enough”…. it may be honestly that we aren’t doing enough on our own.
You get 5 Bluemage Presets that now swap out both spells equipped AND HOTBARS removing the need to use hotbar copy commands from old classjobs, or reset up hotbars all the time. They did this awhile back, but I’ve honestly not messed with it since the last time there had been a Bluemage update.
I find however that sometimes in the heat of things, I sometimes accidentally save over my presets when I’m trying to just load them and It is really frustrating, so I’ve designed a few macros to help me avoid making that mistake, plus it makes switching presets quicker.
Preset Switching Macros /bluespellbook preset 1 /e Blue Preset SOLO equipped /micon “Soul of the Blue mage” item
/bluespellbook preset 2 /e Blue Preset PARTY TANK equipped
/bluespellbook preset 3 /e Blue Preset PARTY HEALER equipped
By using this, I only go into the spellbook when I’m changing out spells, and when I do actually want to “SAVE” the preset.
(I realize this sounds like a dim problem, but when I’m in a hurry and just trying to load things, the amount of times I’ve accidentally selected to save over it instead, is embarrassing!)
Wasn’t sure if I was going to like this, as I like to keep things pretty simple, but actually this isn’t bad! Will be nice when on Blue mage you are needing to steal someone’s essence! lol. Might also help me keep track of other healer position in EX fights. 🙂
Character Config > Display Name Settings > General
Update: The “Apply colors according to role” is surprisingly helpful, alleviating the need for players to be tagged to be noticed during higher end fights! You can even adjust the colors the party member’s names take, which was nice because the dps red by default was a little to close to the monsters we were fighting, but once I adjusted their color to purple instead, it was pretty nice!
Variant Dungeon: Mount Rokkon (released 6.45) Pre-Requirements: Battle Class 90, ilvl 605, Spoke w/ Osmon in Old Sharlayan (X:11.9 Y:13.3), Complete Quest “Endwalker” Entry Quest: Mononoke Aware Quest NPC: Shallow Moor Location: Old Sharlayan (X:12.0 Y:13.3)
Criterion Dungeon: Another Mount Rokkon (released 6.45) Pre-Requirements: Battle Class 90, ilvl 640, Complete Quests “Endwalker” and “Mononoke Aware” Quest NPC: Osmon Location: Old Sharlayan (X:11.9 Y:13.3)
Criterion Dungeon: Another Mount Rokkon SAVAGE (released 6.45) Pre-Requirements: Battle Class 90, ilvl 640, Complete Quests “Endwalker” and “Mononoke Aware” (preformed party only) Quest NPC: Osmon Location: Old Sharlayan (X:11.9 Y:13.3)
Trial Unlock Quests
Trial: The Voidcast Dais (Golbez) Pre-Requirements: Battle Class level 90, ilvl 615 Complete Main Scenario 6.4 Quest #7 “The Red Side of the Moon “ Entry Quest: The Abyssal Dark (6.4 MSQ #7) Quest NPC: Zero Location: The Red Moon ( 5.8 , 2.7 )
Extreme Trial: The Voidcast Dais EX (Golbez Extreme) Pre-Requirements: Battle Class level 90, ilvl 630 Complete Main Scenario 6.4 Quest #7 Quest NPC: Wandering Minstrel Location: Old Sharlayan (X:12.7 Y:14.2) Totem Exchange NPC: Nesvaaz in Radz-at-Han (X:10.6 Y:10.0).
Unreal Trial: Containment Bay Z1T9 Unreal (Zurvan) Pre-Requirements: Battle Class level 80, ilvl 560 Complete “Fantastic Mr. Faux” Quest NPC: Painfully Ishgardian Man Location: Idyllshire (X:7.0 Y:5.9)
Raid Unlock Quests
Raid (8 Man): Pandæmonium: Anabaseios (1/5) ** Pre-Requirements: Battle Class level 90, ilvl 615 Complete Chronicles of a New Era quest “Truth Imperfect.” Entry Quest: Eater of Souls Quest NPC: Ruissenaud Location: Labyrinthos (X:8.6 Y:27.5)
Raid (8 Man): Pandæmonium: Anabaseios (SAVAGE) (released May 30, 2023) Pre-Requirements: Battle Class level 90, ilvl 630 – 640 Complete “Guided by the Past” Entry Quest: Quest NPC: Nemjiji Location: Labyrinthos (X:8:4 Y:27.4)
Other Side Quests
Quest: Island Sanctuary Expansion ** Pre-Requirements: Complete “A Far Eastern Yarn” and make a certain level of progress in enhancing their island sanctuary. Entry Quest: An Ideal Marriage Quest NPC: Curious Courier Location: Unnamed Island (X:12.4 Y:28.7) Quest: Tataru’s Grand Endeavor ** Pre-Requirements: Complete “Small Business, Big Dreams,” and the Chronicles of a New Era quest “Forever at Your Side” Entry Quest: Aggressive Expansion Quest NPC: Mehdjina Location: Old Sharlayan (X:11.8 Y:9.8)
Pet Glamour Quest: Scholar Faerie Glamours Pre-Requirements: Scholar level 30, job quest “Forgotten but not gone” Entry Quest: A Faerie Tale Come True Quest NPC: Thubyrgeim Location: Limsa Lominsa – Lower Decks (X:4.7 Y:11.4) Scholar /petglamour subcommand options: “Eos”, “Selene”
Hildebrandt Quest: Somehow Further Hildebrandt Adventurers (1/2) (released 6.45) Pre-Requirements: Battle Class level 90, MSQ “Endwalker” & the quest “Generational Bonding” Entry Quest: By Agents Unknown Quest NPC: Delion Location: Radz-at-Han (X:11.4 Y:11.5)
Relic Quest: Manderville Weapon Quests (1/2) (released 6.45) Pre-Requirements: Battle Class level 90, MSQ “Endwalker” & the quest “”Well-oiled” and “Not from Around Here.” Entry Quest: A Spirited Reforging Quest NPC: Gerolt Location: Radz-at-Han (X:12.0 Y:7.1)
Relic Tool Quest: Splendorous Tools (1/4) (released 6.45) Pre-Requirements: MSQ “Endwalker” & the quest “The Crystalline Mean”, have access to the Boutique for Splendors by talking to Mowen in Eulmore (X:11.4 Y:10.7). Entry Quest: The Joy of Zoi Quest NPC: Grenoldt Location: The Crystarium (X:10.5 Y:7.7)
Job Expansion Quest: Blue Mage Job Expansion (released 6.45) Pre-Requirements: “Reflections in Crystal” and the job quest “A Future in Blue.” Entry Quest: And the Crowd Goes Mild Quest NPC: Martyn Location: Ul’dah – Steps of Thal (X:12.5 Y:13.0)
Other Notes:
Tomestones of Comedy added / Tomestones of Casality cap removed
Tomestones of Astronomy retired – swapped for Casality with Auriana in Mor Dhona (X:22.7 Y:6.7).
Tomestones of Aphorism removed & no longer able to be traded in beginning Patch 6.4
Duty Support option added for Stormblood MSQ Dungeons
PVP Season 4 will begin
PVP Crystalline Conflict adjustments made
99 Windswept Archfiend Totem can be traded for the Lynx of Imperious Wind Flute with Totem Exchange NPC: Nesvaaz in Radz-at-Han (X:10.6 Y:10.0)
New Hairstyles for Hrothgar & Viera, New mounts, new minions, new crafted items.
Glasses & Wing fashion accessories will now display when engaged in battle in the overworld (not in instances)
Misc Display name options access via Character Configuration menu. Can enable job or class icons in PvE areas. Font Color by role adjustable.
/handtoheart command
QoL – Option to store newly obtained items in the last inventory slot
Additonal icons added for use in Macros
Additional icons added for use in Grand Company emblems
“The rains have ceased, and we have been graced with another beautiful day… but you are not here to see it.” ~ Elidibus
Yesterday I received some news that broke my heart. Our Dear friend Merikosum Neaman (Alex) passed away on Jan 12th of pancreatic cancer. At the end of last year, Merik had been in pain for a few months. At one point he had some biopsy’s done and told me he wanted to pull a few people together to tell about it because it had came back as cancerous, though they didn’t yet know what kind. For two months it stayed in that state of flux not quite knowing what kind, and him having more tests, more pain, and more waiting.
For the last 10+ years Merik had become such a great friend and big brother to me. Reliably just always there. A pillar of stability. Always watching over us and enjoying time with us. Always willing to lend a hand, or an ear, and somehow able to offer the kindest, most fair and compassionate advice. Willing to troubleshoot computer issues, or talk the pros and cons of computer components. He was that friend that you could sit in chat with forever, either chatting up some topic and laughing, or sitting in complete silence, and it didn’t matter. It was never uncomfortable.
We had plans to meet up last spring with a few of us, but that had been squashed by the corona virus pandemic. I will forever regret not getting to meet him in person.
He had been one of the first people I met when Blindrage and I joined Distant World LS so many years ago now. At the time we both played Bard, and so had that in common. I remember when we both finally ended up finally getting the Moogle Bow each – back when that was a really cool thing in 1.0, and when it wasn’t as common or easy occurrence. We went and took a picture together with both our bows. So many memories in that 1.0 era I will cherish. We would both offer another friend who had a YouTube channel, help with some of his productions. Those times were filled with fun and laughs.
Then the downtime came between 1.0 and 2.0, and collectively with other members of Distant World, we played other games together, from Rift, to WoW, to Minecraft, Guild Wars, and so many others. We built Uldah in Minecraft on Merik’s server that he hosted for us. It was great. We as a group even built a Theme park world and built out some pretty amazing things that I’m sure are pictured on this blog somewhere.
We were all so excited for the launch of ARR. When it came out, Merik and I were both part of the same static that ran some Binding Coil of Bahamut… back when doing mechanics was actually a requirement. He occasionally stream some of it on his youtube channel. We would also help other FC members try out that content as well. Merik was always up to humor me, when I would get an idea for a video that wanted to make whenever I was inspired to do so. Sometimes at the end of the videos, I would add some funny bits that happened while we were filming. This here, when we were “caroling” was one of my favorites with Merik.
There is so much to mention, but this is getting hard with the tears not wanting to stop now. I realize this post doesn’t properly reflect the decade of memories that I will cherish forever. Merik, thanks for becoming my dear friend, big brother and mentor. Thank you for always looking out for all the members of Distant World. Thanks for stepping up and always keeping the peace so gracefully in promoting people to be thoughtful of others with both their words and behaviors. Thanks for your kindness, your friendship, your reliability and your plain good hearted nature. I will miss your sighs at bad jokes, your time outs for cooking your weekly steak dinner to enjoy! I’ll miss all the laughs and all the excitement of new content. I’m so glad that you got to finish Endwalker with us, and was able to finish the story we all started so very long ago.
Merik – You were truly one of my favorite people, and from the sounds of all the comments and pictures and memories shared yesterday in Distant World when we found out, you made an impact on most everyone you met. I just really wish that you could have known the extent how loved you were by everyone, and how your mere presence impacted them. You’ve always had my admiration. Thank you so much for being part of our experience. Thank you for your friendship, and all the valuable things you taught me. It will forever be appreciated. I will sorely miss you.
Was looking at some old pictures and a FC member of mine had taken some of my old screenshots years ago and had some program that turned them into Oil Paintings. I’d totally forgot about them until I found them again just today. Thank you Miga… they are a beautiful reminders!
This fight doesn’t feel tough, it feels honestly less punishing then Barbaricca EX, HOWEVER – the struggle comes in that this time around the community is behaving slightly different? Generally it seems like the JP community will pick one strategy for Duty/Raid Finder and stick with it, so you are pretty easily able to figure it out after running it a few times to see what they are wanting to happen using Duty Finder.
This time however… It seems there are two common strategies being used. The one I give information on in here seems to be referred to as “Game 8” strategy. (The other – I don’t have any sort of handle on — is called “FFO” – so I’ve started avoiding those parties when I get the choice in Party Finder because my translation abilities aren’t good enough yet to figure out what and why things are different, but something really is and things go bad fast.
So – Here are my notes on what I’ve figured out from the “Game 8” version
Inferno = Raid wide AoE
Ordeal of Purgation – circles puzzle
Option: Blue Triangle = Cone Attack
Option: Orange Box = Half Arena Cleve
Puzzle #1 – Both Markers – 1 line = adjust for activated marker
Puzzle #2 – Orange Markers – 2 lines = Safe Spot below bottom of “V” shape in center
Shattering Heat = Tank Buster
Arch Inferno = Clockwise Rotating Circle AoEs (split into two light parties North & South to handle two of the following)
Option: Spike of Flame (Orange marker) = spread to not overlap
Option: Twinfold Flames (Blue Circles) = spread 2 – Blue 2 player stack groups
Option: Fourfold Flames (Yellow Stack Marker) = Light party stack
Conflagration = Line attack down center of arena (dodge this & rotating AoE’s)
Arch Inferno = Clockwise Rotating Circle AoEs ((split into two light parties North & South to handle two of the following)
Option: Spike of Flame (Orange marker) = spread to not overlap
Option: Twinfold Flames (Blue Circles) = spread 2 – Blue 2 player stack groups
Option: Fourfold Flames (Yellow Stack Marker) = Light party stack
—MOVE TO CLOCK POSITION—
Radial Flagration = Conal attacks towards each player
Inferno = Raid wide AoE
Ordeal of Purgation – circles puzzle
Option: Blue Triangle = Cone Attack
Option: Orange Box = Half Arena Cleve
Puzzle #3 – 2 Blue Triangle Cone Attacks –
Puzzle #4 – 2 Orange Cleave Attacks
—ADDS – Boss Gauge (suggested order)—
Main Tank NW “Flamesent” – take teathers / Sub(Off) Tank NE – “Flamesent” – take teathers
I’d looked this up because I’d spent time making a portrait, only for it to be reverted back to a default portrait in all my duty instances. Because it wasn’t extremely clear, I thought I’d give some slightly more complete directions than what I’d quickly found on the topic. (Sorry didn’t get to spend much time on this lol, so its not as nice as it should look, but will give you the gist!)
IF your image defaults back when you enter an instance, you’ll see a message flash across your screen when you enter an instance, and notice your picture used is a system default.
To Fix This
Open your Character Menu
Select “Portraits”
Select the job you want to fix the portrait for
Click the “Edit”
–
Optional: Make desired “Design” changes on that tab
Click the “Character” Tab
Optional: Make desired “Character” changes on that tab
Click “Save”
Congratulations! The next time you go in an instance, it should show your desired portrait for that job!
You’ll notice that the Exclamation mark is now gone from the listing!